Game Changing Games 3rd Edition


The complexity of global challenges is constantly rising. How can designers address these complexities to incite change fostering the sustainable co-existence of human and ecological systems? Creating games motivating people to engage with topics in a playful way could be one way of making critical issues intelligible and experienceable. But can we change the game with games? Taking this question as a starting point, this modul focuses on the following questions of analysis, design and application of games:

- Game Cultures;

- Dimensions of sustainability;

- Best practice (project presentations);

- Playful methods in future design (e.g. speculative design)

- Approaches to methods of game design;

- Designing digital games, urban games, social impact games, serious games, mixed reality games, alternative reality games;

- Design and implementation of social interaction in games;

- Game content and design considerations to evoke motivation;

- Creation of playful elements in immersive environments and affective infrastructures (e.g. for exhibitions and/or in the museum context);

- Motivation to play vs. motivation to change beliefs, attitudes, and behaviors;

- Storytelling, dramaturgy and visual design of games;

Date
Number Hours
0 hours
Course Code / UFCD Code:
GCG3
Typology
Cutting-edge Topic
Mode of delivery
Blended
Location

Vorarlberg University of Applied Sciences, Dornbirn, Austria

Organised By

Vorarlberg University of Applied Sciences (FHV) Polytechnic of Cávado and Ave (IPCA) NHL Stenden University of Applied Sciences (NHL, STENDEN)

Certification

No image available
Programmatic synthesis
Language of instruction
English - United Kingdom
ECTS credits
3 ECTS credits
Academic Recognition
To be defined by each higher education institution. Generally, most students will have this SAP certified in their diploma supplement, as a minimal condition.
Means Criteria
group work + participation, work process, functionality of prototype, final presentation, assignments (documentation, individual reflexion).
Prerequisites

no basic knowledge needed; computer with software (Adobe Illustrator, Photoshop, Unity, Blender)

Scholarship Available

Admission Conditions

How to apply
Fill in the application form
Target Audience
RUN-EU students from any cycle of studies. This SAP is interdisciplinary but situated in the fields of Information & Communication Technologies and Arts & Design.
Selection criteria
Maximum number of students: 30 motivation, learning objectives and wide representation of subject areas/fields and balanced participation of RUN-EU member institutions.
Training Area
Special Conditions
No special conditions
Learning Teaching Strategy
Professional Output

Workload Breakdown
Proposed Learning Outcomes

The students know crucial concepts and approaches of game design, theoretical approaches and indices of ecological, social and economic sustainability. They are capable of developing and prototypically realising a concept focusing on future challenges (e.g. climate change, social segregation, digital divide) using games as a medium or creating playful experience(s). They know how to work in a team and how to present their work in a “game jam” (final presentation).

Coordination
Dr. Margarita Köhl, FH Vorarlberg (margarita.koehl@fhv.at)
Nino Brugger, FH Vorarlberg (nino.brugger@fhv.at)
Ana Catarina Silva (IPCA)
Eva Ferreira (IPCA)
Ivo Wenzler (NHL Stenden)
Read all the details about this programme.
Please send an email to run-eu@ipca.pt or SAPchanginggames@ipca.pt if you have any further questions.