The purpose of the program is to introduce students to a design-based research approach to development of serious games for dealing with complex issues of change and sustainability. The focus will be on the questions: 1) how to develop serious games for learning and research of sustainability issues; and 2) how to ensure that serious games deliver the expected value to the stakeholders involved.
From 21st of November to 16th of December of 2022, students will take part through online and on-location presentations, workshops, and multidisciplinary team assignments and cooperation. On-location activities assume short-term international mobility.
Date
Number Hours
Course Code / UFCD Code:
Typology
Mode of delivery
Location
NHLS (Leeuwarden)
Organised By
NHL Stenden University of Applied Sciences (NHLS), Vorarlberg University of Applied Sciences (FHV), and Polytechnic of Cávado and Ave (IPCA)
Certification
The participants who successfully complete this RUN-EU SAP will receive a Certificate of Participation and a Transcript of Records jointly issued by the organising institutions.
Programmatic synthesis
Language of instruction
ECTS credits
Academic Recognition
Means Criteria
Prerequisites
No basic knowledge is needed.
Scholarship Available
To be managed by Home Institution. Students scholarships: Travel: 350€/person I Subsistence: 400€/week Maximum number of mobile students: 25 Flows/Institution. Applicant selection aims for wide representation of partner institutions implying a maximum of five students per university. Final decision on the scholarships to be awarded falls under the responsibility of the Home Institution RUN-EU Project Leader and compulsorily requires IRO involvement
Admission Conditions
How to apply
Target Audience
Selection criteria
Training Area
Special Conditions
Learning Teaching Strategy
Professional Output
Workload Breakdown
Proposed Learning Outcomes
At the end of this program students will be able to:
Analyse the context of the need for change and build an understanding of a specific problem or opportunity that needs to be acted upon.
Determine how a serious gaming intervention can contribute to the realization of related knowledge transfer or knowledge creation objectives.
Define a specific value to be delivered by the serious gaming intervention and the risks involved in delivering the expected value.
Define design requirements and develop a model of reality that would lead the serious gaming design, development, and implementation process.
Prototype, evaluate, and modify a serious gaming intervention following a structured, iterative, and highly interactive design process.
Facilitate the implementation the serious gaming intervention, reflection om its outcomes, and translation of insights into the real-life action.
Coordination
Dr. Fernando Kleiman
Jop Wielens (NHLS)
Margarita Köhl, FH Vorarlberg
Ana Catarina Silva (IPCA)
Eva Oliveira (IPCA)